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Market Size Matters: you can't plan a strategy, start a business, or make an investment without understanding key facts about the Hobby, Toy & Game Stores industry. Find the information you need to help make the right decisions.


The Report on Hobby, Toy & Game Stores contains key information used by Marketing Departments in many of the Fortune 1,000 companies and beyond. The report helps identify industry changes, trends, key players, and growth opportunities.

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Current State of the Industry . .
Market Size (historical trends) . .
Market Forecast (5-year projection)   .
Products/Services Breakdown   .
Revenue per State . .
Financial Metrics . .
Salary & Compensation Statistics . .
Public Company Information . .
Key Private Companies   .
Government Vendors   .
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2014 Market Research Report on Hobby, Toy & Game Stores Industry


Current Research on the Hobby, Toy & Game Stores Industry

This section provides answers to the fundamental and commonly-asked questions about the industry:
  1. What is the total market size ($ millions)?
  2. Has the market grown or declined?
  3. What is the market growth rate?
  4. Are long term forecasts positive or negative?
  5. What is the industry size and average company size?
  6. How many companies are in the industry?

Market Size Statistics

The total U.S. market size for the Hobby, Toy & Game Stores industry: statistics cover all companies, both public and private. In addition to total revenue, the industry research provides details on employees, companies, and average firm size in the sector. Use this market information to research and analyze growth rates and the Hobby, Toy & Game Stores industry trends and market outlook based on quantitative research and economic data.

market size 2014
Charts and graphs can be copied to Microsoft Word and Powerpoint presentations.

Statistics 2008        2009        2010        2011        2012        2013
Market Size
(Total Sales/Revenue)


Order at top of page
Total Firms
Total Employees
Average Revenue Per Firm
Average Employees Per Firm
Statistics Source: AnythingResearch Analysis of US Census and government market data



Market Forecast - Hobby, Toy & Game Stores[PREMIUM]

Market forecasts show the long term industry outlook & Hobby, Toy & Game Stores future growth trends. The following five-year forecast utilizes advanced econometric techniques that project both short-term and long-term market growth outlook. The industry outlook can be used to set a strategy applicable to economic realities.

market forecast

Forecast / Industry Outlook 201420152016 2017 2018
Market Forecast ($ millions)
Source: AnythingResearch Economic Analysis

Product & Services Breakdown

Research products and services in the Hobby, Toy & Game Stores industry generating sales. Note that products are broken into categories with different levels of classification.

Product DescriptionNumber of Companies Sales ($ millions) Percent of Total Sales

Industry Total

Groceries & Other Foods For Human Consumption Off The Premises

Drugs, Health Aids, Beauty Aids, Including Cosmetics

Women's, Juniors', And Misses' Wear, Including Accessories

Children's Wear, Including Boys', Girls', Infants' & Toddlers'

Sewing, Knitting Materials & Supplies, Needlework Goods

Fabrics

Sewing Supplies, Notions, Yarns, Laces, Trimmings

TV, Video Recorders, Video Cameras, Video Tapes, DVDs

Audio Equip, Musical Instr, Radios, Stereos, CDs, Records

Furniture, Sleep Equipment & Outdoor/Patio Furniture

Kitchenware & Home Furnishings

Jewelry, Including Watches, Watch Attach, Novelty Jewelry

Books

Toys, Hobby Goods, & Games

Toys, Including Wheel Goods

Games, Including Video & Electronic Games

Hobby Goods

Sporting Goods

Bicycles, Parts & Accessories

All Other Sporting Goods

Artists' Materials & Supplies

Seasonal Decorations

Artificial/Silk Flowers, Plants, & Trees

Craft Supplies

All Other Merchandise



U.S. Geographic Distribution: Revenue Statistics by State

Market Size by State ($ millions) indicates how the industry's competition is distributed throughout the country. State-level information can identify areas with higher and lower market share than average.

U.S. map by state

Price Trends for Hobby, Toy & Game Stores

This section shows how prices are changing within the on a month-to-month basis. Price changes may be affected by seasonal demand, or by larger movements in product sales.

price index trends

Income Statement (Average Financial Metrics)

Financial metrics provide a snapshot view of an "average" company. Key business metrics show revenue and operating costs. The data collected covers both public and private companies.

Industry AveragePercent of Sales
Total Revenue

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Operating Revenue
Cost of Goods Sold
Gross Profit

Operating Expenses
Pension, profit sharing plans, stock, annuity
Repairs
Rent paid on business property
Charitable Contributions
Depletion
Domestic production activities deduction
Advertising
Compensation of officers
Salaries and wages
Employee benefit programs
Taxes and Licenses
Bad Debts
Depreciation
Amortization
Other Operating Expenses
Total Operating Expenses
Operating Income
Non-Operating Income
EBIT (Earnings Before Interest and Taxes)
Interest Expense
Earnings Before Taxes
Income Tax
Net Profit
 
Source: AnythingResearch Analysis of U.S. federal statistics




Financial Ratio Analysis - Hobby, Toy & Game Stores

Financial ratio information can be used to compare how a company in the industry is performing relative to its peers. Accounting statistics are calculated from the industry-average for income statements and balance sheets.

Profitability & Valuation Ratios - Hobby, Toy & Game StoresIndustry Average
Company valuation can be measured based on the firm's own performance, as well as in comparison against its industry competitors. These metrics show how the average company in the Hobby, Toy & Game Stores industry is performing.
Profit Margin
Gross Profit Margin, Operating Profit Margin, and Net Profit Margin. Show company earnings relative to revenues.
Return on Equity (ROE)
Return on Equity (ROE) is net income as a percentage of shareholders' equity. Shareholders' Equity is defined as the company's total assets minus total liabilities. ROE shows how much profits a company generates with the money shareholders invested (or with retained earnings).
Return on Assets (ROA)
Return on Assets (ROA) is net income relative to total assets. The market research on Hobby, Toy & Game Stores measures how efficiently the company leverages its assets to generate profit. ROA is calculated as Net Income divided by Total Assets.


Liquidity Ratios - Hobby, Toy & Game StoresIndustry Average
Bankers and suppliers use liquidity to determine creditworthiness and identify potential threats to a company's financial viability.
Current Ratio
Measures a firm's ability to pay its debts over the next 12 months.
Quick Ratio (Acid Test)
Calculates liquid assets relative to liabilities, excluding inventories.


Efficiency Ratios - Key Performance IndicatorsIndustry Average
Measure how quickly products and services sell, and effectively collections policies are implemented.
Receivables Turnover Ratio
If this number is low in your business when compared to the industry average in the research report, it may mean your payment terms are too lenient or that you are not doing a good enough job on collections.
Average Collection Period
Based on the Receivables Turnover, this estimates the collection period in days. Calculated as 365 divided by the Receivables Turnover
Inventory Turnover
A low turnover rate may point to overstocking, obsolescence, or deficiencies in the product line or marketing effort.
Fixed-Asset Turnover
Generally, higher is better, since it indicates the business has less money tied up in fixed assets for each dollar of sales revenue.



Compensation & Salary Surveys for Employees

Compensation statistics provides an accurate assessment of industry-specific jobs and national salary averages. This information can be used to identify which positions are most common, and high, low, and average annual wages.

TitlePercent of WorkforceBottom Quartile Average (Median) SalaryUpper Quartile
Management Occupations 2%

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Chief Executives0%
General and Operations Managers2%
Sales and Related Occupations 78%
First-Line Supervisors of Retail Sales Workers 8%
Cashiers 9%
Retail Salespersons 59%
Office and Administrative Support Occupations 10%
Source: Bureau of Labor Statistics


Companies in Hobby, Toy & Game Stores and Similar Industries[PREMIUM]

Hobby, Toy & Game Stores market research identifies top companies with the largest estimated market share. Information includes corporate earnings and public company ticker symbols where available.

CompanyAddressRevenue Estimate







Public Hobby, Toy & Game Stores Company News

Web scan for recent news about public companies. Hobby, Toy & Game Stores market research on key company news, and Hobby, Toy & Game Stores statistics. The market size analysis identifies the overall sales data within the industry. Statistics break down facts about companies within the market.


Government Contracts Related to Hobby, Toy & Game Stores

In 2013, the federal government spent a total of $99,271 on Hobby, Toy & Game Stores. It has awarded 11 contracts to 4 companies, with an average value of $24,818 per company.   

Top government vendors:

CompanyFederal ContractsTotal Award Amount



Growth Opportunities / Competitive Threats

Companies in other industries may also sell similar products. Since there is an overlap in the customer base, there may be an opportunity for companies in Hobby, Toy & Game Stores to sell additional products/services offered by these adjacent industries. Alternatively, these industries may identify further products in this industry to target. Products most at risk are those with the highest profit margins and lowest barriers to entry.

The following industries are competing channels for sales of similar products/services.

Toys, Hobby Goods, & Games
Competing IndustrySales Relative to Hobby, Toy & Game StoresOpportunity/Threat
Warehouse Clubs, Supercenters & Big Box Retail
Discount Department Stores
Mail-Order Houses Competing industry
Online (Internet) Shopping Competing industry
Pharmacies & Drug Stores Competing industry

Sales from other industries of Toys, Hobby Goods, & Games are less than those from Hobby, Toy & Game Stores. This may mean that other channels are a competitive risk of increasing their Toys, Hobby Goods, & Games sales, taking market share from this industry.
Toys, Hobby Goods, & Games Product Sales Report



Toys, Including Wheel Goods
Competing IndustrySales Relative to Hobby, Toy & Game StoresOpportunity/Threat
Discount Department Stores
Mail-Order Houses Competing industry
Online (Internet) Shopping Competing industry
Pharmacies & Drug Stores Competing industry

Sales from other industries of Toys, Including Wheel Goods are less than those from Hobby, Toy & Game Stores. This may mean that other channels are a competitive risk of increasing their Toys, Including Wheel Goods sales, taking market share from this industry.
Toys, Including Wheel Goods Product Sales Report



Kitchenware & Home Furnishings
Kitchenware & Home Furnishings Product Sales Report

Games, Including Video & Electronic Games
Games, Including Video & Electronic Games Product Sales Report

Hobby Goods
Hobby Goods Product Sales Report

Sewing, Knitting Materials & Supplies, Needlework Goods
Sewing, Knitting Materials & Supplies, Needlework Goods Product Sales Report

Sporting Goods
Sporting Goods Product Sales Report

Children's Wear, Including Boys', Girls', Infants' & Toddlers'
Children's Wear, Including Boys', Girls', Infants' & Toddlers' Product Sales Report

Seasonal Decorations
Seasonal Decorations Product Sales Report

Bicycles, Parts & Accessories
Bicycles, Parts & Accessories Product Sales Report



Segments classified within this market research report

This market research report includes companies whose primary business is any of the following:
Toy stores, electronic, Pottery (unfinished pottery to be painted by customer on premises) stores, Magic supply stores, Craft supply stores (except needlecraft), Hobby shops, etc.



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