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2025 U.S. Industry Statistics & Market Forecast - Amusement, Gambling, and Recreation Industries
Market Size & Industry Statistics
The total U.S. industry market size for Amusement, Gambling, and Recreation Industries:
Industry statistics cover all companies in the United States, both public and private, ranging in size from small businesses to market leaders.
In addition to revenue, the industry market analysis shows information on employees, companies, and average firm size.
Investors, banks, and business executives use growth rates and industry trends to understand the market outlook and opportunity.

Statistics | 2020 2021 2022 2023 2024 | |
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Market Size (Total Sales/Revenue) |
Order at top of page | |
Total Firms | ||
Total Employees | ||
Average Revenue Per Firm | ||
Average Employees Per Firm | ||
Average Revenue Per Employee |
Market Forecast
Market forecasts show the long term industry outlook and future growth trends. The following extended five-year forecast projects both short-term and long-term trends.

Forecast / Industry Outlook | 2025 | 2026 | 2027 | 2028 | 2029 |
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Market Forecast ($ millions) | |||||
Projected Industry Growth Rate (%) |
Industry Insights
Major trends affect the Amusement, Gambling, and Recreation Industries industry include:- Increasing adoption of virtual reality (VR) and augmented reality (AR)
- Expansion of online and mobile gaming platforms
- Growing emphasis on unique and immersive experiences
- Heightened focus on health and safety regulations post-COVID-19
- Rising popularity of eSports and interactive gaming competitions
- Enhancement of personalized and convenient customer service through AI
- Expansion into international markets, especially in Asia
- Evolving consumer preferences towards experiential and adventure-related activities
- Integration of sustainable practices and green technologies
- Increasing use of data analytics for customer behavior and preference insights
- Growing investment in live performances and mixed-entertainment formats
- Regulatory changes impacting gambling operations, especially online
Product & Services Breakdown
Research products and services in the Amusement, Gambling, and Recreation Industries industry generating sales. Note that products are broken into categories with different levels of classification.Product Description | Number of Companies | Sales ($ millions) | Percent of Total Sales |
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Industry Total |
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Child Day Care Services |
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Admissions To Live Sports Events |
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Amusement And Recreational Services |
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Golf Course And Country Club Services |
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Fitness And Recreational Sports Center Services |
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Pleasure Craft Docking, Launching, Storage, And Utilities Services |
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Registration For Sports Tournaments And Matches |
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Admissions To Amusement Parks, Arcades, And Family Entertainment Centers |
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Coin-Operated Games And Rides |
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Carnival Games And Rides |
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Mechanical Rides And Attractions |
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Water Rides And Attractions |
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Other Amusement Park And Arcade Rides, Games, And Attractions |
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Table Wagering Games |
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Gambling Machines |
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Pari-Mutuel Sports Gambling |
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Lotteries |
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Advertising Revenues |
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Athletic Instruction |
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Corporate And Party Event Services |
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Hunting And Fishing Guide Services |
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Spa Services |
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Amateur Sports Team And Club Services |
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Maintenance And Repair - Sports And Recreation Equipment |
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Parking Services |
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Other Personal Services |
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Room Or Unit Accommodation For Travelers |
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Meals And Beverages, Prepared And Served Or Dispensed, For Immediate Consumption |
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Rental Or Lease Of Goods And/Or Equipment |
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Rental Of Non-Residential Space In Buildings Or Other Facilities |
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Hosting Of Coin-Operated Machines |
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Resale Of Merchandise |
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All Other Receipts |
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Contributions, Gifts, And Grants - Government |
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Contributions, Gifts, And Grants - Private |
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Investment Income, Including Interest And Dividends |
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All Other Revenue |
U.S. Geographic Distribution: Revenue Statistics by State
Market Size by State ($ millions) indicates how the industry's competition is distributed throughout the country. State-level information can identify areas with higher and lower industry market share than average.
Income Statement (Average Financial Metrics)
Financial metrics provide a snapshot view of a benchmark "average" company. Key business metrics show revenue and operating costs. The data collected covers both public and private companies.Industry Average | Percent of Sales (Industry Benchmark) |
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Total Revenue | Order at top of page |
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Operating Revenue | ||
Cost of Goods Sold | ||
Gross Profit | ||
Operating Expenses | ||
Pension, profit sharing plans, stock, annuity | ||
Repairs | ||
Rent paid on business property | ||
Charitable Contributions | ||
Depletion | ||
Domestic production activities deduction | ||
Advertising | ||
Compensation of officers | ||
Salaries and wages | ||
Employee benefit programs | ||
Taxes and Licenses | ||
Bad Debts | ||
Depreciation | ||
Amortization | ||
Other Operating Expenses | ||
Total Operating Expenses | ||
Operating Income | ||
Non-Operating Income | ||
EBIT (Earnings Before Interest and Taxes) | ||
Interest Expense | ||
Earnings Before Taxes | ||
Income Tax | ||
Net Profit Net Income | ||
Financial Ratio Analysis
Financial ratio information can be used to benchmark how a Amusement, Gambling, and Recreation Industries company compares to its peers. Accounting statistics are calculated from the industry-average for income statements and balance sheets.Profitability & Valuation Ratios | Industry Average |
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Company valuation can be measured based on the firm's own performance, as well as in comparison against its industry competitors. These metrics show how the average company in the Amusement, Gambling, and Recreation Industries industry is performing. | |
Profit Margin Gross Profit Margin, Operating Profit Margin, and Net Profit Margin. Show company earnings relative to revenues. |
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Return on Equity (ROE) Return on Equity (ROE) is net income as a percentage of shareholders' equity. Shareholders' Equity is defined as the company's total assets minus total liabilities. ROE shows how much profits a company generates with the money shareholders invested (or with retained earnings). |
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Return on Assets (ROA) Return on Assets (ROA) is net income relative to total assets. The market research on Amusement, Gambling, and Recreation Industries measures how efficiently the company leverages its assets to generate profit. ROA is calculated as Net Income divided by Total Assets. |
Liquidity Ratios | Industry Average |
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Bankers and suppliers use liquidity to determine creditworthiness and identify potential threats to a company's financial viability. | |
Current Ratio Measures a firm's ability to pay its debts over the next 12 months. |
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Quick Ratio (Acid Test) Calculates liquid assets relative to liabilities, excluding inventories. |
Efficiency Ratios - Key Performance Indicators | Industry Average |
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Measure how quickly products and services sell, and effectively collections policies are implemented. | |
Receivables Turnover Ratio If this number is low in your business when compared to the industry average in the research report, it may mean your payment terms are too lenient or that you are not doing a good enough job on collections. |
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Average Collection Period Based on the Receivables Turnover, this estimates the collection period in days. Calculated as 365 divided by the Receivables Turnover |
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Inventory Turnover A low turnover rate may point to overstocking, obsolescence, or deficiencies in the product line or marketing effort. |
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Fixed-Asset Turnover Generally, higher is better, since it indicates the business has less money tied up in fixed assets for each dollar of sales revenue. |
Compensation & Salary Surveys for Employees
Compensation statistics provides an accurate assessment of industry-specific jobs and national salary averages. This information can be used to identify which positions are most common, and high, low, and average annual wages.Title | Percent of Workforce | Bottom Quartile | Average (Median) Salary | Upper Quartile |
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Management Occupations | 5% | Order at top of page |
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Chief Executives | 0% | |||
General and Operations Managers | 3% | |||
Arts, Design, Entertainment, Sports, and Media Occupations | 9% | |||
Entertainers and Performers, Sports and Related Workers | 6% | |||
Protective Service Occupations | 6% | |||
Other Protective Service Workers | 6% | |||
Security Guards and Gambling Surveillance Officers | 9% | |||
Security Guards | 7% | |||
Food Preparation and Serving Related Occupations | 16% | |||
Food and Beverage Serving Workers | 9% | |||
Building and Grounds Cleaning and Maintenance Occupations | 9% | |||
Building Cleaning and Pest Control Workers | 5% | |||
Building Cleaning Workers | 5% | |||
Grounds Maintenance Workers | 5% | |||
Grounds Maintenance Workers | 5% | |||
Landscaping and Groundskeeping Workers | 5% | |||
Personal Care and Service Occupations | 34% | |||
Entertainment Attendants and Related Workers | 16% | |||
Gambling Services Workers | 19% | |||
Gambling Dealers | 14% | |||
Miscellaneous Entertainment Attendants and Related Workers | 14% | |||
Amusement and Recreation Attendants | 14% | |||
Other Personal Care and Service Workers | 14% | |||
Recreation and Fitness Workers | 12% | |||
Exercise Trainers and Group Fitness Instructors | 10% | |||
Sales and Related Occupations | 7% | |||
Retail Sales Workers | 6% | |||
Cashiers | 6% | |||
Cashiers | 6% | |||
Gambling Change Persons and Booth Cashiers | 5% | |||
Office and Administrative Support Occupations | 10% | |||
Financial Clerks | 5% | |||
Information and Record Clerks | 6% | |||
Receptionists and Information Clerks | 8% | |||
Receptionists and Information Clerks | 8% | |||
Installation, Maintenance, and Repair Occupations | 5% |
Amusement, Gambling, and Recreation Industries Competitor Landscape & Key Companies [PREMIUM]
The most influential companies in the Amusement, Gambling, and Recreation Industries industry and adjacent industries either have large market share or are developing new business models and methods that could disrupt the status quo. We look at leading and emerging companies in the Amusement, Gambling, and Recreation Industries industry and adjacent sectors:Market Leaders: Direct Competitors Companies with the largest market share, focused in this industry |
Market leaders: Diversified Competitors Largest companies that have diversified operations in this and other industries |
Innovators: Direct Competitors Innovative, Emerging, and Disruptive Companies that may influence the future direction of the industry. |
Innovators: Diversified Competitors Innovators and Disruptors in adjacent industries that may also affect the Amusement, Gambling, and Recreation Industries industry. |
Latest Industry News
- Stop gambling with Filipino lives - Gambling is a persistent problem in our country. Accepted as a cultural pastime, sabong has been our grandfathers’ vice of choice. Jueteng and other number games continue to permeate local (07/03/2025)
- How Are Ontario’s Largest Sectors by GDP Evolving? - Ontario has Canada’s largest economy, making up more than a third of the entire country’s gross domestic product (GDP). With a GDP in 2024 of $887.7 billion, this figure has grown by 1.9% in the last five years, (06/30/2025)
- GDP monthly estimate, UK - Office for National Statistics - 1. Main points Monthly real gross domestic product (GDP) is estimated to have fallen by 0.3% in April 2025, following growth of 0.2% in March 2025. Real GDP is estimated to have grown by 0.7% in the three months to April 2025, compared with the three months to January 2025, largely driven by growth in the services sector in this period. Monthly services output fell by 0.4% in April 2025 ... (06/30/2025)
- Gambling.com Group Announces 2025 American Gambling Awards Program - The Gambling.com Group, a fast-growing provider of marketing and sports data services for the global online gambling industry, today announced the launch of the 2025 program of the American Gambling Awards. Nominations are now open, and the nomination form is available here. This year’s program features a new category: Advisor of the Year. (06/26/2025)
- The winning hand: Balancing economic gain with responsible gaming - Malacañang announced an ongoing crackdown on illegal online gambling operations during a press briefing last week, responding to growing concerns over the surge in internet-based betting platforms. (06/25/2025)
- Balancing act: Responsible gaming and economic gains - Online gambling in recent years has become more accessible than ever for Filipinos. With games available at one’s fingertips, it has become easier for more people to participate since they can do so with just a few clicks on their phone. (06/24/2025)
- Oregon unemployment rate rises to 4.8% as job losses hit key sectors - Over the past 12 months, amusement, gambling, and recreation grew by 1,700 jobs, or 8.5%; limited-service restaurants and other eating places increased by 3,600 jobs, or 4.8%; and accommodation ... (06/18/2025)
- The Future Of Gambling Technology And Its Impact On The Industry - The gambling world is changing fast. What once happened behind casino doors is now digital, mobile, and constantly evolving. Technology drives these changes, and the impact reaches far beyond game design. New tools are reshaping how we play, how companies operate, and how players engage with risk and reward. Let's take a closer look at what's coming and why it matters for the industry and its ... (06/12/2025)
- Our picks for the best things to do in Cincinnati this week, May 19-25 - Find fun for the whole family. Go to a waterpark opening, a baseball game, a huge food festival or meet mermaids and birds of prey. (05/20/2025)
- Zacks Industry Outlook Highlights Carnival, Pursuit Attractions and Hospitality and The Marcus - The Zacks Leisure and Recreation Services industry ... entertainment venue businesses; and theme park makers, resort operators and event organizers. Some industry players have ski and sports ... (05/20/2025)

